At the end of September, my buddy Kyle made and I made a quick trip to Wichita, Kansas for the Flying Monkey Warhammer 40k Grand Tournament. I brought my Space Wolves "wolf jail" list and Kyle brought his Custodes. The tourney was held in a massive hall in an even more massive convention center. It was fairly nice and the tables were mostly spread out enough to move around and not bump butts with the chap at the table behind you. There weren't any support tables for your gear but it was much nicer than the LVO end-to-end layout. Day one didn't go well for me... I was thumped hard by a World Eaters player. We only made it through the top of turn 3 in the 2.5 hours and talked out the rest of my turn 3. I hadn't had many problems reaching turn 5 in my games before so I'm not sure who or what was eating the clock. Round 2 I played solid Templars army but I could not make a 4+ save when it counted. It was a big loss for me. My third game was against an Ultramarine
This is what passes for Sky Claws these days. You can tell Darren Latham designed these because they are on their tippy-toes. He's a fantastic designer, but I hate the balance issue with these guys and I wish they were more flat footed. I've never liked the phrase, "tech" when talking about miniature games, units, or abilities. One of the reasons I enjoy the hobby is that it's not digital, I can get my hands dirty crafting models and playing games without a digital product and "tech" feels out of place. However, I do need to tap into some useful units and I've added a squad of Jump Pack Intercessors to my Space Wolf Great Company, the Storm Breakers. #Warhammer40k #spacewolves40k #vlkafenryka