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Showing posts with the label ultramarines

Breaking News: Warhammer 40k Space Marine Chapter Tactics!

As a former journalist, I finally get to put on my old "press pass" and share a bit of breaking news and perhaps a spoiler:  Games Workshop has been slowly releasing some teasers about the chapter tactics in posts on the Warhammer Community page on Facebook (and possible elsewhere.) I had only seen Raven Guard and White Scars up to this point but an article aimed at new players may have spoiled the future teasers and it included a graphic of the new Space Marine codex chapter tactics.   Chapter Tactics Matrix Here are my thoughts: Ultramarines: They received a very good tactic in the ability to add +1 leadership. Since players will be making a lot more leadership rolls, especially since you still need to test even if you win close combat and you’ve taken a casualty, this is a very useful but not over-powered ability. White Scars: The darlings of the tournament scene got a smashing chapter tactic reminiscent of their old tactics with the ability to charg...

Warhammer 40k Guilliman WIP

Since seeing him in action at the Midwest Conquest GT, I decided to add Roboute Guilliman to my forces for the Bug Eater. He's an incredibly intricate model to buy, sand, glue, prime and paint for a tournament. I'd like to spend a lot more time on him, but I'm not ashamed of what I've got here. I'm not quite done but he's well on his way. Also, here's a Flesh Tearer that's nearly done.

Astral Claws Tournament Report

Today I played in a 1,500 point Rogue Trader style tournament and did very well. I brought my "Bastards of Badab" Astral Claws army and came in second by getting the most victory points. I brought a Space Marine biker CAD, a Librarius Conclave all rolling on Telepathy, and a Sky Hammer Annihilation Force with 3 grav and multimeltas in the devastator squads. I switched from White Scars chapter tactics to Ultramarines recently and I'm glad I did. The doctrines, even though I only get to use each one once in this build, have been a big help because I don't need to put librarians with divination nearby. If this had been a larger point game, I would have brought devastator centurions and because of the Ultramarines Chapter Tactics, I don't need to sink a lot of points into Tigurius. The conclave on bikes usually means that I can throw some sort of protection on the CentsDevs. In my first battle, I played Eli and his Khorn Daemonkin. It was Vanguard deployment...