GW FAQs and Eratta on the Black Library site
Chaos Daemons and Dark Angels have a couple of things cleared up.
Tomorrow I'm playing in a 2,000 point 40k tournament with my White Scars. The tourney is the grand finale to our 12 week on league (or just a regular tournament if you haven't played in the league.)
Here's my list: mono White Scars
Captain - Bike, thunder hammer, storm shield, digital weapons, Strategic Warlord Trait
Command Squad: Bikes, 4 storm shields, 2 grav guns, 2 melta guns, apothecary
Librarian - Level 2 (taking telepathy.)
7 Bikes - 2 grav guns, melta bomb
7 Bikes - 2 grav guns, melta bomb
7 Bikes - 2 grav guns, melta bomb
10 Tactical Squad - plasma gun, lascannon, melta bomb
1 Dreadnought - Multi-melta, heavy flamer, Drop Pod
Land Speeder - Typhoon missile launcher, heavy bolter
Land Speeder - Typhoon missile launcher, heavy bolter
5 Devastator Squad - 4 missile launchers, 4 flack missiles
3 Devastator Centurions - Grav-cannons, Missile Launchers, Omniscope
This, or a variation of this list has served me very well during the regular league. Some might scoff at the dreadnought, but I find the disruption he adds to the list by starting in the backfield takes a lot of heat off the bikes and allows them to get into shooting range.
Also, I could split my force and get some of the same models by taking a second allied detachment, but the purist in me won't allow that kind of shenanigans. It could also be the pride of the White Scars.
I've had mixed success taking the Khan as my warlord. The scout move is nice, but it often backfires or is worthless when I play Necrons who teleport, or Orks and their damn trukks. A regular Captain with command squad or Chapter master, has worked much better for me and helps remind me that this is still a shooty army and not an assault army.
Chaos Daemons and Dark Angels have a couple of things cleared up.
Tomorrow I'm playing in a 2,000 point 40k tournament with my White Scars. The tourney is the grand finale to our 12 week on league (or just a regular tournament if you haven't played in the league.)
Here's my list: mono White Scars
Captain - Bike, thunder hammer, storm shield, digital weapons, Strategic Warlord Trait
Command Squad: Bikes, 4 storm shields, 2 grav guns, 2 melta guns, apothecary
Librarian - Level 2 (taking telepathy.)
7 Bikes - 2 grav guns, melta bomb
7 Bikes - 2 grav guns, melta bomb
7 Bikes - 2 grav guns, melta bomb
10 Tactical Squad - plasma gun, lascannon, melta bomb
1 Dreadnought - Multi-melta, heavy flamer, Drop Pod
Land Speeder - Typhoon missile launcher, heavy bolter
Land Speeder - Typhoon missile launcher, heavy bolter
5 Devastator Squad - 4 missile launchers, 4 flack missiles
3 Devastator Centurions - Grav-cannons, Missile Launchers, Omniscope
This, or a variation of this list has served me very well during the regular league. Some might scoff at the dreadnought, but I find the disruption he adds to the list by starting in the backfield takes a lot of heat off the bikes and allows them to get into shooting range.
Also, I could split my force and get some of the same models by taking a second allied detachment, but the purist in me won't allow that kind of shenanigans. It could also be the pride of the White Scars.
I've had mixed success taking the Khan as my warlord. The scout move is nice, but it often backfires or is worthless when I play Necrons who teleport, or Orks and their damn trukks. A regular Captain with command squad or Chapter master, has worked much better for me and helps remind me that this is still a shooty army and not an assault army.
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