Instead of forging a native with a D6 roll by saying you've hit a good number of people with a 6, or you were unlucky and you only struck one enemy with a grenade on a 1; you are now guaranteed minimums.
Meh.
It's just bending to the whim of tournament players who whine about math during games of space knights and space fungus. There's a push to mitigate risk by removing randomness and I find how it's written to be clunky.
It's written like computer game code but processed at the speed of human gamer: if/then model = 10, then shots = 6d+2
(BuT tEMplAtEs SloW tHe GaME doWn and dICe are t0o RanDoM...)
If GW wanted to be bold, they should scale a grenade attack to 12-inch range and 6d6, S8 attacks. Make a basilisk 500-inch range, 24D6 S15 attacks.
Or better yet, just make guns remove a number of models.
Lasgun- Make a save or remove 1 model.
Bolter- Make save or remove 2 models.
Basilisk- Remove 12 models, no saves allowed.
I'm in a bad mood and even though most of my armies might slightly benefit from this new rule, I don't care for how it's written. 8th, even with its flaws, was tightly written.
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