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Ways to tweak 10th edition

Earlier this week, Winters SEO posted a YouTube video talking about 10th Edition and asking if it was any good.



The consensus is, yes, but it still needs some tweaks. There are a few problems with balance between factions, points per unit, and the dominance of the shooting phase vs close combat, as-well-as "Fluff dictating rules."

I agree with most of the points made, but I felt the urge to chime in the comments and posted this:

I've always enjoyed having lots of models and skirmish level games don't have a lot of attraction for me. (Pawns, give me lots of pawns!)

I know that a lot other gamers (if not most) would rather play with just the best models in their codex and see "troops" as a tax to their enjoyment. My solution is to make those humble troops count for something, specificity, greater OC values. Make an ordinary troop count for OC 4. Make elite mega-killy models OC 1 or 0. Then ordinary isn't a tax on your army, it becomes a valuable asset to be used by your general. 

Some armies like Orks or Necrons have a great number of troops or they are hard to remove. Great!  That's their fluff and in fact, that might help with the balance of game play. Quality vs quantity is a fine way for any game to balance itself.

I know it's controversial, but I also think 40k should be a shooting game and fantasy should be a stabby game.

I've said it. I'm sticking to it. 



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