Monday, April 15, 2013

Dwarfs on the March!

Ever since I pulled the trigger on the decision to go to WargamesCon 2013, I've been hard at work painting up my Dwarf army. I'm beyond excited to pit my belly-draggers against some of the best Warhammer players in the country.

I'm getting close to completion with about 20 or so models left to paint. I'm giving them a fairly decent paint job, nothing Golden Demon or Crystal Brush level, but a nice paint job that I'm not ashamed of. I could just slap the minimum three colors on the model and call it good, but I'm always a believer that neatness counts.


The core of my army is a 50 man hoard of scouting unit of Long beards with great weapons. These guys will set up within 12" of my enemy and charge in ASAP. My Anvil of Doom will allow me to charge in the movement phase (I still can't go first, scout, then charge) and really put a hurt on anything they run into.




Here is my Battle Standard Bearer (BSB), a half-painted miner musician, and another long beard who's painted, but resting while waiting for a base. I love giving dwarfs red noses.




Lastly, you can see the bulk of the army. The black spaces on the movement trays represent the models I still need to paint, along with most of the shields for the long beards. I'm also working on the rune priest and crew for the Anvil of Doom. If I have time between moving to the new house and the hours I'm expecting at work, I'm going to try to make a battlefield scenic base for the tea tray. Neatness counts and there is a painting score and I want to get as many points as I can!

Friday, April 12, 2013

Dice, dice, baby. They're cold.

The Douglas Adams joke goes something like this:

The Answer to the Ultimate Question of Life, the Universe, and Everything is 42. Which is Paradise. (Nay, pair of dice. All of the dots on a pair of dice add up to 42.)

I find this maddeningly funny and clever. What's not funny is my ability to roll dice.

I'm cursed.
I'm jinxed.
I can't do anything about it.

If I need to roll 11 or less on 2d6, I'm rolling box cars. You could probably make a lot of money betting against me. I've had units of terminators fall to a fist full of "ones." I've failed stubborn leadership when victory is all but assured. Want to go first? Odd say it's a 50/50 split but I'm guessing you're going to go first.

That's an awfully pessimistic view, but what can I do about it? Roll more dice!

My friends joke about "Dusty Dice." Roll playing games, board games, mini games; it doesn't matter. Dusty Dice means you'll roll the wrong way. Heck, even scatter dice seem to hate me.

My best bet against my own bad die rolling is to find stuff that doesn't need to roll. "Auto hit" and "twin linked" are keywords in my usual army selections. So is "volume." I tend to fare better with armies that throw dice in bulk. Goblins, tomb kings, 40k Orks. Anyone who can make up for poor rolling by throwing more dice at it helps me get over the hump.

Rolling 60 shoota dice from my unit of Orks, some are bound to hit... Heck, some of those might even wound! Units that can be taken in abnormally large size, like Death Company or Blood Claws often find their way onto my list because I seem to do better when I find strength in numbers.

It might not be the best game plan, but it's mine.