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Showing posts from April, 2013

Dwarfs on the March!

Ever since I pulled the trigger on the decision to go to WargamesCon 2013, I've been hard at work painting up my Dwarf army. I'm beyond excited to pit my belly-draggers against some of the best Warhammer players in the country. I'm getting close to completion with about 20 or so models left to paint. I'm giving them a fairly decent paint job, nothing Golden Demon or Crystal Brush level, but a nice paint job that I'm not ashamed of. I could just slap the minimum three colors on the model and call it good, but I'm always a believer that neatness counts. The core of my army is a 50 man hoard of scouting unit of Long beards with great weapons. These guys will set up within 12" of my enemy and charge in ASAP. My Anvil of Doom will allow me to charge in the movement phase (I still can't go first, scout, then charge) and really put a hurt on anything they run into. Here is my Battle Standard Bearer (BSB), a half-painted miner musician, and a

Dice, dice, baby. They're cold.

The Douglas Adams joke goes something like this: The Answer to the Ultimate Question of Life, the Universe, and Everything is 42. Which is Paradise. (Nay, pair of dice. All of the dots on a pair of dice add up to 42.) I find this maddeningly funny and clever. What's not funny is my ability to roll dice. I'm cursed. I'm jinxed. I can't do anything about it. If I need to roll 11 or less on 2d6, I'm rolling box cars. You could probably make a lot of money betting against me. I've had units of terminators fall to a fist full of "ones." I've failed stubborn leadership when victory is all but assured. Want to go first? Odd say it's a 50/50 split but I'm guessing you're going to go first. That's an awfully pessimistic view, but what can I do about it? Roll more dice! My friends joke about "Dusty Dice." Roll playing games, board games, mini games; it doesn't matter. Dusty Dice means you'll roll the wrong way.