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Wild West Exodus

Monday night I started assembling my Wild West Exodus (WWX) minis I received from the initial Kickstarter launch a few months back. I've been busy assembling too many Games Workshop models lately and I needed a break so I thought the WWX minis could help cleanse the palate. My first impression of the Outlaw minis is very positive. The quality of the minis is quite good, but boy, the tiny parts are tiny, delicate and perhaps a tad fragile. This model of Walks Looking from the Warrior Nation faction was a lot harder to assemble than I thought. The right arm is glued on near the shoulder, but then the tiny hand is attached to a tiny wrist. The blade on the left hand snapped when I cut it from the sprue and I had to reattach it and I'll probably have to use liquid greenstuff to smooth it out. The hands, in particular, are much smaller and more realistic than GW's "heroic scale." Next up, I tackled a Spirit Beast, which wasn't as difficult to assemble. T...

New swag!

My Wild West Exodus Kickstarter box has just arrived! Now I've got the tough choice of reading rules or gluing my fingers together first. I picked up the two "army" box option with Warrior Nation and Enlightened, but I swapped everything I could for Nation models. I recently found out I'm part Ojibway Native American so I think that helped form my decision. Also, I've ordered one of the 6'x4' Megamats from Frontline Gaming's Kickstarter and I've got to figure out which mat I want. I think I'm leaning towards urban, because that's my favorite terrain type to play and make, but most of my models are grassy.