Wednesday, February 17, 2016

Color Schemes and Shout Outs

With my army A.D.D., I’m constantly dreaming up of new paint schemes and army theme ideas. Space Marines and Imperial Guard (nay Astra Militarum) are the usual suspects to be converted to some sort of idea that I’ve dreamed up like GI Joe, Star Trek, comic book characters, cartoon characters, 1950s style space heroes etc. Every time I’m picking up the brush, I’m daydreaming about yet another scheme I can paint for another army.

Bolter and Chainsword has a handy tool to help flush out some ideas and paint schemes so I have to actually paint up a test mini and then strip it when it doesn’t work out.

This doesn’t help with any conversions, but it does help visualize how some paint colors will look on a model.  I wish they had a Dark Eldar version because I’d like to try out a “Joker” themed list and I could use some visualization help. Purple bodies, white skin, green hair… I’d even paint Joker grins on the front of Venoms and bozo circles on the sails of the Ravagers and raiders.

I’ve also been tempted to paint up a small Cadian ally group as 1950s space heroes to help out my Adeptus Mechanicus and I think I may go with this green and white style scheme.

Speaking of the retro space heroes, Retro Raygun has a fantastic catalog of atomic age minis.

I adore 1950s atomic age space pulp fiction and I’m fascinated with the Retro Raygun line of minis, however, I’ve never played their game. I can usually talk one of my buddies into playing an “off game” (meaning: not Warhammer) every once in a while, but I have to buy the models for both armies.

I’d love to try it Retro Raygun but I know that I’d get more playtime with the minis if I proxy them as something from Warhammer 40k. I’m tempted to place an order so I can field 1,850 points of Galacteers that are perfect for Astra Militarum and Valkeeri that would make awesome Dark Eldar or Eldar proxies.

They also have robots that would make good Necrons or Admech... better warm up that credit card.

Wednesday, February 3, 2016

Da Stompa!

Tonight I broke out and began clipping and assembly of one of my favorite models from Games Workshop, the Ork Stompa.

I never really had enough Space Orks to make a game of Apocalypse worth playing but I've envied the Stompa since it was released a few years back. Since it's just a Lord of War in the current Ork codex - albeit nearly 800 points of model - I thought I should finally add it to my ranks.

I cracked open my new box of over-costed model only to find that the instructions did not have part numbers!? There weren't as many parts as most big models, and there were numbers on the sprue, but not in the instructions. I had a bit of a panic.

Normally, ol' GW is really good about making complex models simple to assemble but without numbers to guide me, I was afraid I was going to be lost.

Luckily, like any Ork Mek, it seems you can pretty easily follow along and get your Stompa slapped together without too much fuss.

My wife and I were watching TV and I thought I could work on it in front of the tube when I got the first, "Don't you have enough models?" question in our marriage. Later I explained the finer points of of Ork culture, like using teef for currency, how red vehicles move faster than non red vehicles, and how the twin gods of Ork faith are brutally cunning and cunningly brutal. She didn't seem to enjoy the finer points of being an Ork from outer space as much as I do.