On Olde Eyrth, In the Age of Stryfe Puppets cut their strings, To sacrifice the consumption of speculation. One of my favorite aspects of Warhammer 40k is the narrative surrounding the vague history of man that takes place between the present and the current events of the 41st Millennium. Fans who read the first half of the rulebook(s) know a few of the highlights of how mankind ended up in the far-flung future where there is only war, but there are considerable gaps in knowledge. Canonically, even the citizens of the 41 st century don’t know how they got there, and the missing history is very much part of the “fluff” within the game itself. The burning search for knowledge is the motivation for many characters, battles, and wars within the game. Many of the well-known mysteries are left intentionally nebulous so that game players can create their own story and add to the vast universe of the game’s setting. Plots like the origins and fates of the two missing P...