Skip to main content

Have 40k, Will Travel

Later this summer I'll be traveling to Austin, Texas for the 2015 Wargames Con.

This event is now going to be run by the fine folks at Front Line Gaming and is now part of the ITC circuit.

While I would love to travel to more 40k tourney's, it can be a bit pricey. I'm able to go to Texas because I can stay with my sister and cash in my airline mileage point to score free plane tickets for my wife and myself.

However, I'm trying to find a way to make it LVO this November, and perhaps the BAO.



For my army, I think I'll bring my Grey Knights as my primary army. I'm a bit stuck on what I should bring for my allies - because you're not cool if you don't bring a second formation anymore.

The list I've been toying around with in the local 40k League looks something like this:

Librarian
10 Strike Squad - Halberd, Thunder Hammer, Psycannon (usually combat squaded)
10 Strike Squad - Halberd, Thunder Hammer, Psycannon (usually combat squaded)
7 Terminators - Halberd, Thunder Hammer, Psycannon
3 Dreadknights - (or sometimes 2 DKs and a Storm Raven)

I've had fairly good success with this list because I've got enough objective secured models that can boost themselves into monstrous creature killing machines and the Dreadknights can teleport to any "X star" threat my opponent brings and either take it out or tie it up for a long time.

That leaves about 350 points to fill out.

Here's what I'm considering:

1. More Grey Knights!
Make the Termies Paladins and add Drago. This would give me another teleporting unit that can tank almost anything. Almost.

2. Blood Angels
I'd have to fiddle with some of the Grey Knight points, but I'd like to get a couple of BA squads in drop pods to roast scouting units, bikers, or pesky drones. A Librarian Dread and a Furioso in drop pods could be nasty too.

3. White Scars
Honestly, I'd like to take White Scars as my primary army and just run bikes with gravity guns all over the place but I don't think I can get my army painted up in time. A Captain on a bike, with a command squad on bikes sporting storm shields is one of my favorite "stars" and I might be able to get enough painted between now and the tourney to play this concept. I could also bring Drago and add some Dev Centurions to follow in the footsteps of some other power gamers.

4. Imperial Knights
I'm ashamed to say that I have two Imperial Knights still in their boxes... I can probably fudge points to make a three Dreadknight, 2 Imperial Knight army that would be nasty, however, I wouldn't be playing to take objectives, I'd just trying to table my opponent. A single Imperial Knight would be nasty too - and would work great both offensively and defensively.

5. Astra Militarium
Adding AMs or Imperial Guard to my Grey Knight army worked great in the previous league, especially against hoard armies like Orks, but I'm not sure it has enough punch to knock out an army of heavy-weights. The guard to give me access to Hydras, or make taking a defense line feasible, so I can potentially weather the flying Tyrant lists but it just doesn't feel competitive enough in my brainstorming.

Comments

Popular posts from this blog

Salamanders Badab War Veteran

Primaris Marines are great sculpts, but they will never have the soul of the old hand-sculpted models.  The Badab War is my favorite battle in the 40k universe and its one of the reasons that the Salamanders are my favorite Space Marine chapter.  #miniaturepainting #paintingwarhammer #grimdark #warhammercommunity #salamanders #salamanders40k #28mm #spacemarines40k #oldhammer #badabwar #astartes #armageddon40k

Callidus Assassin

This is my newly painted Callidus assassin, Mary Poppin-yourbackfield. She scores points. I hate that I have to play one of these to stay competitive. Yar.

Bad News for Deathwing

The new Balance Data Slate was released today for Warhammer 40k 9th edition and my beloved Dark Angels Deathwing list took a beating.  If you don't have the codex, the fourth bullet point was the rule that gave Inner Circle infantry units, like Deathwing Terminators, Transhuman Physiology. Basically, the key feature that most players loved about the list.  Rest in peace, Deathwing, we hardly knew ye. Also, what a crappy way to write that rule?! Why not simply include a sentence that says, Inner Circle models do not benefit from transhuman without use of a strategem? I know 10th edition is supposed to be cleaner and easier to understand, but this does not bode well. I'm not really a loyal Dark Angels player (see what I did there?) so I'll just shift back to playing one of my other Marines armies or orks. I've been day dreaming about a Thunder Warriors army again and dug out some bits to work on conversions. I'm loving the idea of a Age of Stryfe White Scars/Star Hunt...