So far, I've played games in the first two weeks of the Fate of Konor campaign from Games Workshop. Unfortunately, I've let the Imperium down.
In my first game, I played Jim and his mostly Dark Eldar Ynnari in week 1. Jim was the attacker and had to get across the board so I deployed near the center line hoping to cut him off at the pass. Initially my plan worked and slaughtered most of his army, but I couldn't take down the Avatar or his Razorwing. They danced around and polished off my army in turn 6.
My mistake was deploying too close to the center with a gun line. I should have "stuck to my guns" and camped in the back. A turn more of dakka might have been the difference for me.
I played Kyle in week 2 and his Death Guard (before the new codex.)
I brought nearly the same army as before and I played a lot better. At the end of turn 6, Kyle had lost all of his army except two plague marines. I had only lost my infantry models but the way the points shook out, Kyle won because he had a unit left in his deployment zone. Oy!
We had a good laugh because that was one of those head-scratching wins but despite knocking out Typhus, the Astral Claws had to flee the battle field in shame and report to Lugft Huron about the loss.
What I learned is that the Salamanders chapter tactic is my favorite. I'm still working on my Sallies and they should be ready to hit the table top soon. I think the gun line with assault cannon razorbacks and redemptor dreadnoughts and perhaps some deepstriking termies should be part of my formula for victory.
I recently watched Duncan's Salamanders painting tip on GW's Youtube channel and gave it a try this weekend. It's so much better, cleaner, and faster than my method. I'm tempted to strip my 50+ painted models and start over using this method. Thank you, Duncan and your two thin coats.
In my first game, I played Jim and his mostly Dark Eldar Ynnari in week 1. Jim was the attacker and had to get across the board so I deployed near the center line hoping to cut him off at the pass. Initially my plan worked and slaughtered most of his army, but I couldn't take down the Avatar or his Razorwing. They danced around and polished off my army in turn 6.
My mistake was deploying too close to the center with a gun line. I should have "stuck to my guns" and camped in the back. A turn more of dakka might have been the difference for me.
I played Kyle in week 2 and his Death Guard (before the new codex.)
I brought nearly the same army as before and I played a lot better. At the end of turn 6, Kyle had lost all of his army except two plague marines. I had only lost my infantry models but the way the points shook out, Kyle won because he had a unit left in his deployment zone. Oy!
We had a good laugh because that was one of those head-scratching wins but despite knocking out Typhus, the Astral Claws had to flee the battle field in shame and report to Lugft Huron about the loss.
What I learned is that the Salamanders chapter tactic is my favorite. I'm still working on my Sallies and they should be ready to hit the table top soon. I think the gun line with assault cannon razorbacks and redemptor dreadnoughts and perhaps some deepstriking termies should be part of my formula for victory.
I recently watched Duncan's Salamanders painting tip on GW's Youtube channel and gave it a try this weekend. It's so much better, cleaner, and faster than my method. I'm tempted to strip my 50+ painted models and start over using this method. Thank you, Duncan and your two thin coats.
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