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Showing posts from August, 2026

Tournament Prep

I've been prepping for the 2026 Flying Monkey Grand Tournament. Among the lists I'm considering are Orks Greentide, Orks Double Stompa, Blood Angels Liberator Assault Group, or Salamanders Forgefather lists. The Flying Monkey team has made a few controversial decisions for the event that I have to consider. 1. Rounds are 2:45, with 15 minutes for set up and 1:15 per player. That is a ridiculously short amount of time! Most of my games with my Ork Greentide last about 4 hours. 11th edition moves so slowly, scoring is awkward, and each game has a bespoke setup and 2;45 isn't enough time to play with 200 models. 2. The terrain footprints won't have "nubs." You know, the little extra bits that break up the perfect straight edges that also allows you to tow-in to terrain pieces? I suspect the tournament organizers printed their own terrain footprints and didn't realize that it would be a big deal to leave them off. However, with the way battlefields are crated ...

Blood Angels Sanguinary Priest

Death Company JPI

  I half-assed these Death Company lads for an upcoming grand tournament. I basically drybrushed these guys and I'm not happy with them, but I'll go back and give them a proper coat of paint if I have more time. 

Army Painter Color Match

I ordered some Army Painter Hydra Turquoise spray and dropper bottle for a new homebrew Space Marine chapter. However, the spray paint and bottled paint do not match, even after a vigorous shake. I found this out on a Space Marine model, but I gave it another test on this 32mm base to make sure. The bottle paint is much lighter than the spray.

Blood Angels Jump Pack Assault Intercessor

  Another Jump Pack Assault Intercessor trying to avoid the Black Rage whilst smiting the foes of the Imperium.