Monday night I started assembling my Wild West Exodus (WWX) minis I received from the initial Kickstarter launch a few months back. I've been busy assembling too many Games Workshop models lately and I needed a break so I thought the WWX minis could help cleanse the palate.
My first impression of the Outlaw minis is very positive. The quality of the minis is quite good, but boy, the tiny parts are tiny, delicate and perhaps a tad fragile.
This model of Walks Looking from the Warrior Nation faction was a lot harder to assemble than I thought. The right arm is glued on near the shoulder, but then the tiny hand is attached to a tiny wrist. The blade on the left hand snapped when I cut it from the sprue and I had to reattach it and I'll probably have to use liquid greenstuff to smooth it out. The hands, in particular, are much smaller and more realistic than GW's "heroic scale."
Next up, I tackled a Spirit Beast, which wasn't as difficult to assemble.
The joins fit fairly snug and it won't take much putty to smooth out the gaps and seams. Like Walks Looking, the spirit beast was made of a very solid resin that was very plastic like, especially on the horse. I thought it would be more like the Forgeworld or Finecast resin from GW but the WWX models are a bit harder, have more "snap" when you cut them from the sprue, and don't seem to have any warping.
Overall, I like the minis from WWX. The sculpts are very good, especially on the "boss" level characters. Most models have been broken down into more parts than an average Games Workshop or Privateer model to allow for more detail, but those fine details can be difficult to assemble. Outlaw also seems to waste a lot of resin on the stands the models have been attached to for the molding process. I'm sure in time they'll streamline their process but I have almost as much waste resin from the sprue as I have in resin on the actual model!
I also cut the tokens from the sprue. While game aids like that can be handy, I'm starting to get a bit turned off by games that need a lot of extras bits like tokens, chits, counters, cards and dry erase markers. I always feel like I'm playing the rules, and not playing the game when I'm digging around for a marker or checking off a box.
I'm getting excited to see my gang take shape and will soon be heading to the painting table!
My first impression of the Outlaw minis is very positive. The quality of the minis is quite good, but boy, the tiny parts are tiny, delicate and perhaps a tad fragile.
This model of Walks Looking from the Warrior Nation faction was a lot harder to assemble than I thought. The right arm is glued on near the shoulder, but then the tiny hand is attached to a tiny wrist. The blade on the left hand snapped when I cut it from the sprue and I had to reattach it and I'll probably have to use liquid greenstuff to smooth it out. The hands, in particular, are much smaller and more realistic than GW's "heroic scale."
Next up, I tackled a Spirit Beast, which wasn't as difficult to assemble.
The joins fit fairly snug and it won't take much putty to smooth out the gaps and seams. Like Walks Looking, the spirit beast was made of a very solid resin that was very plastic like, especially on the horse. I thought it would be more like the Forgeworld or Finecast resin from GW but the WWX models are a bit harder, have more "snap" when you cut them from the sprue, and don't seem to have any warping.
Overall, I like the minis from WWX. The sculpts are very good, especially on the "boss" level characters. Most models have been broken down into more parts than an average Games Workshop or Privateer model to allow for more detail, but those fine details can be difficult to assemble. Outlaw also seems to waste a lot of resin on the stands the models have been attached to for the molding process. I'm sure in time they'll streamline their process but I have almost as much waste resin from the sprue as I have in resin on the actual model!
I also cut the tokens from the sprue. While game aids like that can be handy, I'm starting to get a bit turned off by games that need a lot of extras bits like tokens, chits, counters, cards and dry erase markers. I always feel like I'm playing the rules, and not playing the game when I'm digging around for a marker or checking off a box.
I'm getting excited to see my gang take shape and will soon be heading to the painting table!
Comments
Post a Comment