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Forgeworld: Conquest!

It looks like there's a new book in the Horus Heresy line from Forgeworld for Warhammer 30k: Conquest Rumors say there will be rules for most of the Legions/Chapters, Imperial armies,  Mechanicus, and judging by the video, Imperial Knights. I don't know if the Xenos will get any love though. I think a few armies like Eldar and Orks deserve to get a 30K list.

New Games Workshop FAQs

Games Workshop released a couple of new FAQs the other day, including the main rule books for Warhammer 40k and Warhammer Fantasy Battles, as well as a number of codexes and the Wood Elf army book. Link to Black Library Imperial Knight players should be happy. I still need to glue mine together.

Eldar Exodites

Combining these kits to make a single Eldar Exodite Wave Serpent could be my most creative modeling idea ever, or it could be my most expensive mistake... But I love the idea of having Wood Elar riding around on dinosaurs, so it's worth the risk. I'll post my results later.

Tourney Time for the White Scars!

Tomorrow I'm playing in a 1,500 point Warhammer 40k tournament with my White Scars. Here's my list: Chapter Master - Bike, thunder hammer, storm shield Kahn on Moondrakkan 7 Bikers - with 2 grav guns 7 Bikers - with 2 grav guns 7 Bikers - with 2 grav guns 10 Tactical Squad - Las Cannon, plasma gun Landspeeder Typhoon Landspeeder Typhoon Landspeeder Typhoon Devastator Squad - 4 missiles with flack missile upgrades A bit spammy, but I like it on paper. Let's hope it does well tomorrow!

White Scars WIP

Here are a couple of my White Scars works in progress shots from my desk. I'm adding a few new weapons to some old metal oop land speeders. These big blocks of lead came with flamers and multi-meltas, but I find the higher volume of firepower is often more effective so I've decided to use missile launchers and heavy bolters. These guys also have a 3+ jink thanks to the White Scars chapter affiliation making them tougher to shoot down. These will be my custom objective markers for my motor pool. I still haven't come up with a clever pun to use as a name, but "Motor Pool" seems to be what I've been calling the army in my head. 

Removing Gaps From Games Workshop Bikes

There's a new Warhammer 40k League starting soon at my local game shop and it's motivated me to continue work on my growing White Scar army. Since I have about 3 dozen bikes to assemble, I was experimenting with new ways to fill those pesky gaps you see on a lot of Space Marine bikes. The process is pretty simple and I thought I'd share my technique that helps save some time glueing models together so you can get to the painting table, then gaming table even faster. You won't need any pastes, expensive green stuff, or putty. After I assemble the bike with plastic glue, I give the gaps and good standing so the edges are flush. Next, I use more plastic glue as a "weld" and run a line of glue over the seams. Since the plastic glue melts the model to create a bond, the halves of the bike are fused together and the glue runs into the seams, filling any gaps. Make sure to let the model dry completely before moving onto the next step. Next, I re-sa...

Bolt Action Molds

I picked up another blister pack of Early War British troops to add to my growing army. Normally, the models are well inspected before being sent off to market with just a little flash that needs to be sanded off. However, this blister had two models with some filled in neck holes. The Early War Brit BA models come with separate heads on a sprue that have long neck stalks that allow gamers to select from 10 different heads and have them face in a variety of directions. A couple of models in this blister had filled in neck holes that required a bit of extra trimming and sanding to get the head to sit properly on the models shoulders. It's not that big of a deal, except that I managed to glue my fingers to the model while holding it in place and waiting for the glue to set. Yar.