Skip to main content

Posts

Showing posts from March, 2014

Secret Weapon Bases

Last week I ordered an army-sized lot of bases from Secret Weapon miniatures for my Chaos Daemon list and they arrived yesterday and I couldn't be more pleased! They are less expensive than Micro Art's bases and while a few bases had spurs of flash still left along the edges,it was nothing more than you'd find on a regular Games Workshop base. I couldn't make up my mind on which style of bases I wanted, so I just ended up mixing and matching between desert mesa and desert wasteland. Not having purchased any Secret Weapon materials before, I didn't want to blindly order a theme that might be filled with bubbles and flaws and then be forced to spend hours fixing imperfections on a complex design or base. Now that I'm familiar with the quality, I'm seriously considering ordering the Trenchworks or Flagstone sets for my White Scars. Tonight I sanded down most of the biker bases, a couple of others and green stuffed my Fateweaver model. Lucha Domo looks on in...

Warzone

Of all of the miniature war games that I have played, Warzone is one of my favorites. Based on, "The Mutant Chronicles," Warzone is a skirmish level game set in the future where the nations of the world have developed into plant-spanning corporations - plus, add a religious inquisition, an unaligned technarchy, and corrupted mutant/alien horrors and you have a backdrop for a well designed mini game. Warzone used D20s and unit-by-unit activation that I really liked. For some reason, the D20s made simple math hard and we often found ourselves quickly throwing dice, then trying to add modifiers and figuring out if our role was successful. Also, due to the 20 small faces on the die, sometimes a tricky flick of the wrist could result in a long wait for the outcome of a critical roll as the die spun! I mostly played Mishima, the Japanese themed army, but I also had a slightly smaller Capital army, as well as the British themed Imperials. I'm tempted to start sorting thr...

Oh, the horror!

I'm home sick today with a nasty head cold. Maybe it's my fevered mind, but I've been dreaming up Chaos lists for Warhammer 40k. Here's my current Screamer Star list: 1 Fateweaver 4 Harolds of Tzeentch - disks, Grimoire 3 units of Pink Horrors (10 per unit) 9 Screamers 14 Flesh Hounds 1 Soul Grinder I like the looks of this on paper and have it tweaked to about 1,750 points. I could min/max a few things and squeeze in a Portaglyph but I'm not too fond of spawning new units that always seem to get wiped out and give up more victory points. That's something I'm going to have to just playtest and see if it's worth the risk. I've also been working on my converted Soul Grinder. I used the torso from a Tomb King Warsphinx to make a better looking torso than just mounds of meat. I just need to find a spare missile launcher in my bits box and magnetize it to an arm or the hull.

Death Company "Death Star" Tournament results!

Today I played in a tourney with my Blood Angels, "Death Star" list. It's been in vogue to label nasty units as "star" units because of the original "Death Star" from Star Wars, an nearly impervious weapon of immeasurable power. You'll find Screamer Star, Biker Star, etc. so, I decided to build a Death Company "star" unit, and "Death Star" is really the best name for it. Here's my army list: 1 Reclusiarch - melta bomb, jump pack 27 Death Company (5 power fists, 12 power swords, jump packs) 5 Scouts with sniper rifles 1 Furioso Dreadnought - Melta, Flamer, Drop pod. The Reclusiarch joins the Death Company to gain even more cheaty rules. In the tournament, I went 2-1, with my only lost being very close Relic game. The first game was with a guy from Kansas City who had maxed out his IG army with heavy weapon squads. I was lucky to get night fight the first turn and ran as fast as I could to his hoard that turt...